Rabu, 27 April 2011

Psbo pert 4

U.m.l 1.0 ada 9 jnis
1. ACTIVITY
= behavior
2. USE CASE
= brintraksi
3. CLASS
= fitur, hub2
4. COMMUNICATION
= intraksi pnknan pd jalur (diagrm kolaborasi)
5. COMPONENT
= struktur
6. DEPLOYMENT
= pmindahn artifak
7. Object
= contoh konfigurasi
8. Package
= struktur hirarki
9. SEQUENCE
= intraksi antr obj
10. STATE MACHINE
= even mubah obj slama aktif


u.m.l 2.0 ada 13 jnis
11. COMPOSITE STRUKTUR
= dekomposisi runtime
12. INTERACTION OVERVIEW
= Campuran sequence n activity
13. TIMING
= intraksi ntar obj


ARTIFACT UML
user interface > usecase diagram > sequence/collaboration

1. sequence > package > component/deployment > executable

2. Collaboration > (bsa langsung ke execute) class > state > package > component/deployment > executable

MKANISME PMBANGUNAN MODEK MNGGUNAKAN
1. Spesification
= pnjlasan rinci model
2. Adornments
= notasi mnydiakn rpresentasi visual
3. Common division
= pmbda kls n obj, pmisah intrface n implemen
4. Extensibility mechanism
= mngmbangkn model yg ada:
stereotypes (pmbngun bru),
tagged values (mnambah property),
constrain (batasan)

Tidak ada komentar:

Posting Komentar